Scrap Mechanic Mods | 1.0 Compatibility & Workshop Help
Understand Scrap Mechanic mod compatibility after 1.0, check Workshop dependencies, protect old saves, and avoid unsafe downloads.
Scrap Mechanic supports Steam Workshop content, but version 1.0 changed enough that an older mod or dependency cannot be assumed compatible. The official pre-release guidance warns that mods may break across the transition. Patch 1.0.2 restored the Mods button on July 29, 2026, but that interface fix does not certify individual Workshop items.
This hub focuses on safe compatibility decisions. It does not rank specific mods, recommend unofficial mirrors, or provide third-party executables. Coverage is checked against game version 1.0.2 and should be revisited after every game update or Workshop change.
Before enabling Workshop content
- Confirm the installed game version. Advice written for Early Access or 1.0.0 may not describe 1.0.2 behavior.
- Create a backup outside your active workflow. Protect the original world or creation before opening it with a changed mod set.
- Read the Workshop page. Check the author's stated supported version, recent update notes, required dependency list, and unresolved reports.
- Record the current set. Note which items and dependencies are enabled before changing anything, so you can reverse one change at a time.
- Test a copy first. A disposable copy is safer than using an irreplaceable world as the compatibility test.
Subscription availability is not the same as current support. A Workshop item can still be downloadable while its scripts, parts, recipes, or dependencies target an older build.
A reversible troubleshooting order
If the Mods button is missing, first verify that the game has updated to at least the reviewed 1.0.2 patch and consult the current patch summary. Do not download a replacement executable or unofficial patch to recreate the button.
If a world behaves differently after enabling content, close the game and preserve the affected copy. Compare the enabled list with the Workshop dependency requirements. Disable only the most recent change, then retest a copy. Continue one item at a time rather than removing every subscription at once, because a broad change makes the cause harder to identify.
If the issue occurs only in an old world, separate save compatibility from mod compatibility. Official guidance treats old Creative and old Survival worlds differently. Read the old-save and 1.0 guide before assuming a mod is the only cause.
What official patches do and do not prove
The reviewed 1.0.1 announcement mentions some mod-related crashes. The 1.0.2 announcement says the Mods button was restored. These are useful signals, not a universal compatibility statement. A particular crash can have another cause, and a Workshop item can remain outdated after the base game issue is fixed.
Begin with official update information and reversible checks. This site does not publish registry edits, instructions to disable security software, unofficial binaries, or destructive cleanup steps. Community reports can identify a repeated symptom, but a workaround should not be presented as a fix until it is official or reproducibly tested.
Common questions
Where is the Mods button after 1.0? Patch 1.0.2 officially restored it. Confirm your installed version before trying anything else.
Are all Workshop mods broken? No universal conclusion is supported. Compatibility is specific to the item, its dependencies, the game build, and sometimes the world that loads it.
Can I keep using an old Survival world with its mods? Official guidance says old Survival worlds require the legacy version. Back up the world and review that path before opening it in the current release.
Where should I download mods? This hub limits links to official game and Steam surfaces. It does not direct players to mirrors or rehost creator files.
Sources and update policy
Steam confirms Workshop support, while official Axolot Games announcements provide the 1.0 compatibility warning and patch context. Both were checked July 29, 2026. Mod status can change without a base-game patch, so this hub remains patch-sensitive and should be reviewed whenever base-game or Workshop compatibility changes.